using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public GameObject PrintPrefab;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
//Debug.Log(Camera.main.ScreenToWorldPoint(Input.mousePosition)+new Vector3(0,0,10));
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, 10);
transform.position = mousePos;
if (Input.GetMouseButton(0))
{
Instantiate(PrintPrefab, transform.position, transform.rotation);
}
}
}
代码解析: 1.屏幕坐标转化为三维坐标 Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, 10); 2.物体跟随鼠标移动 transform.position = mousePos; 3.创建预制体 if (Input.GetMouseButton(0)) { Instantiate(PrintPrefab, transform.position, transform.rotation); } 把脚本给一个空物体就行。空物体的坐标为(0,0,0),旋转坐标为(0,0,0)