using UnityEngine.EventSystems;
using UnityEngine;
public class UITrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("进入");
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("退出");
}
}