【Unity3D】实现监控鼠标的进入和退出UI触发事件 764424567

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using UnityEngine.EventSystems;
using UnityEngine;

public class UITrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
    public void OnPointerEnter(PointerEventData eventData)
    {
        Debug.Log("进入");
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        Debug.Log("退出");
    }
}

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